
In BEYOND: Two Souls we decided to implement a more “invisible” interface: In Heavy Rain, every time you wanted to interact with an object or perform an action, a button prompt would appear on-screen.

One of the most exciting new developments in BEYOND: Two Souls is the much smoother interaction UI. All of the videos you’ve seen us release thus far are in fact entirely user-controlled it’s just difficult to distinguish without the controller in your hand.Ĭontextual, Prompt-less Interactivity and Choice The “R2 to walk” control scheme from Heavy Rain is gone as well – now, navigation with Jodie is controlled entirely using the left analog stick.Īs you navigate these environments, the camera will dynamically change to more cinematic angles, and Jodie’s animations will tailor themselves to her age and situation, leading to a uniquely immersive and filmic experience.


BEYOND: Two Souls features much larger and more open environments than those found in Heavy Rain, and to coincide with this, the gamer will have much more freedom to explore their surroundings and find small side bits of information.
